By Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang
This e-book constitutes the refereed lawsuits of the fifteenth InternationalConference on leisure Computing, ICEC 2016, held in Vienna, Austria, in September 2016.
The sixteen complete papers, thirteen brief papers, and a pair of posters offered have been conscientiously reviewed and chosen from forty six submissions. The multidisciplinary nature of leisure computing is mirrored via the papers. they're geared up within the following topical sections: video games for well-being, studying, and social switch; use and overview of electronic leisure; and leisure technology.
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Additional info for Entertainment Computing - ICEC 2016: 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings
24–37, 2016. 1007/978-3-319-46100-7_3 Game System of Coordination Skills Training for Elderly People 25 motion even in the elderly . However, while there is a need to break down and investigate each aspect of physical movement for the arms and ﬁngers so that the cooperative motion between the two can be trained, as well as for an analysis of how they move cooperatively, this is no easy task. Therefore, it’s very difﬁcult to develop a system that trains for cooperation between them. This paper deﬁnes the cooperative motion of the upper-limbs and ﬁngers based on visual information as upper-limb grasp motion.
4 Discussion, Conclusions and Outlook The most limiting restriction of this study is the low number of participants. Even for an exploratory approach four persons are quite a small sample. However, this small number of participants led to familiar atmosphere during the gaming sessions, which may have caused a more authentic behavior. Nevertheless, all ﬁndings have to be 22 H. Söbke and L. Weitze valued in consideration of this small sample size. The relative small size of the question corpus may have influenced ﬁndings as well.
It measures the motion characteristics found in upper-limb grasp motion in all users, including the young, and by updating the performance indicators, can check the user’s motion type, as well as make clear its relation to the state of their health. 3 29 A Controller that Measures Upper-Limb Grasp Motion In order to be able to measure ﬁnger pressure, upper-limb movement, or upper-limb grasp motion, which is a combination of the two, it’s necessary to be able to measure each ﬁnger’s pressure and the movement of the arm.
Entertainment Computing - ICEC 2016: 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings by Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang